What are the signs of Excessive Video Game Habits in Children/Adolescents

What are the signs of Excessive Video Game Habits in Children/Adolescents

  1. psychological signs
    1. decreased interest in school, homework, academic achievement
    2. becoming visibly angry when not allowed to play
    3. becoming depressed or anxious when access to the video game is limited
    4. thinking about the game when involved in other activities
    5. dreaming about the game
    6. loss of interest in activities previously enjoyed
    7. arguing about the negative impact of excessive play, and downplaying how serious the problem is
    8. distorted perceptions of time
    9. feelings of excessive responsibility to a guild, clan, or online team
    10. great difficulty abstaining from the video game for a period of time
    11. feelings of guilt/regret (particularly by older teens) after extended periods of gaming
  2. physical signs
    1. sleep difficulties/changes to sleep schedules
    2. decreased attention to personal hygience
    3. poor or irregular eating habits
    4. headaches, dry eyes, sore fingers (the latter is less common now due to the ergonomic design of most controllers)
    5. decreased levels of physical health
  3. behavioural signs
    1. decreased academic performance (usually a gradual decrease/decline) over time (the full academic year)
    2. less effort into homework/studying
    3. neglect of other important responsibilities so as to keep gaming (irrespective of rewards such as allowances/pocket money)
    4. more and more time playing the games
    5. attempts to play at the first available opportunity (upon waking, upon return from school, upon waking during the middle of the night)
    6. an inability to quit despite a desire to do so.
    7. Frequently busying himself/herself with reading about the game, discussing the game with fellow players in online forums, writing about the game (compiling strategies and game plans for the next session)
    8. Adolescents may spend their income on gaming accessories, expansion packs, computer upgrades and so-called “micro transactions” where the player buys accessories for their character such as a particular weapon or ability for a nominal fee of $1 or $2 (actual money)
    9. Gaming binges where game play may extend to seven or more hours
  4. relational signs
    1. player may lie to parent when it becomes apparent that the game may be limited or restricted in some way
    2. would rather play video games that play or go out socially with friends
    3. other people whom you trust comment about the amount of gaming engaged in by the child/adolescent
    4. blames other for their excessive, including that they play due to parental nagging.

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